﻿using System;
using System.Collections.Generic;

public class PlayerIdle : PlayerBaseState {
	public PlayerIdle(PlayerController controller, PlayerStateEnum stateName, State<PlayerStateEnum> superFSM, StateFactory<PlayerStateEnum> factory) : base(controller, stateName, superFSM, factory) {
	}

	public override void Enter() {
	}

	public override void Exit() {
	}
}